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Pixel Mine Forums _ Bugs & Technical Issues (UnrealScript language module) _ Changing project properties - enable/disable breakpoints during runtime

Posted by: thescarface Jan 20 2014, 06:18 AM

Hi there,
I noticed everytime I want to change something in my project settings, like the startup mapfile, I have to restart the VisualStudio (and loose all the UNDO and have to reopen some classfiles).
I can remember there was an older version of nfringe were this was working properly.

I'm also missing the standard VS feature of enabling/disabling the debugger breakpoints during runtime. This would allow developers to hunt down nasty bugs more easily wink.gif


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