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Pixel Mine Forums _ Bugs & Technical Issues (UnrealScript language module) _ log output is not complete

Posted by: William1 Feb 6 2013, 10:05 AM

I am using nFringe for VS 2012 and when I build my project that uses `log to output some data I get only these few lines :

------ Build started: Project: mygame, Configuration: Release Win32 ------
Output file: obj\Release\mygame.ucproj.UnrealScriptGeneratedFileListAbsolute.txt
========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========

no sign about any log output !!

is it a bug in this version or something need adjustments in the settings ?


Posted by: William1 Feb 7 2013, 03:16 PM

any one ?

Posted by: 280Z28 Jul 28 2013, 04:40 PM

The `log macro produces output at run time, not at compile time. UnrealScript does not include a macro or directive for producing output at compile time.

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