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#1
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Newbie ![]() Group: Members Posts: 4 Joined: 3-February 13 Member No.: 6,583 ![]() |
Hi,
I am using nFringe 1.3.0.2 for VS 2012 and when I build my project that uses `log to output some data I get only these few lines : QUOTE ------ Build started: Project: mygame, Configuration: Release Win32 ------ Output file: obj\Release\mygame.ucproj.UnrealScriptGeneratedFileListAbsolute.txt ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ========== no sign about any log output !! is it a bug in this version or something need adjustments in the settings ? Thanks |
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#2
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Newbie ![]() Group: Members Posts: 4 Joined: 3-February 13 Member No.: 6,583 ![]() |
any one ?
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#3
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Pixel Mine Developer ![]() Group: Pixel Mine Posts: 364 Joined: 29-May 08 Member No.: 1,453 ![]() |
The `log macro produces output at run time, not at compile time. UnrealScript does not include a macro or directive for producing output at compile time.
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Lo-Fi Version | Time is now: 24th January 2021 - 09:25 PM |