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> 5/29/2020 Game Update!, Quest log, leadership changes, bug fixes, and more
GM Seryth
post May 30 2020, 10:25 AM
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Here's the patch notes FujiQ posted in the AE Discord for the new update.

For the most up to date info, please join us in the Discord channel! https://discord.gg/9pCUs9G

Notes from the Update

Thanks for your patience as we get the servers updated with new code and spun up. We did not anticipate having to move to new hosting, but that's what had to happen. Zarq also ran into the steam integration he had started and had to unravel that a bit.

Below is a condensed version of what has been changed since the last update. We had originally planned to incorporate more into this update, but would like to do more frequent and smaller updates/patches as this is more sustainable for our dev team. Being said, the next update will include some other fixes, additions, changes that go beyond quests and low level balance, etc. This is in anticipation of putting AE on Steam, so we are going to tighten up gameplay up through levels until things are right.
If you want to see more detailed notes, read up in the development channel on discord.

=====Quests Window=====
o When you press L, you will be able to view your current and completed quests.
o There is a flyout on the top left you can open and close to show filters, which you can select to build custom list of your quests.
o Active Quest stages can be popped out for convenience (similar to skills).
o There are still a few minor resizing and filtering issues that we plan to patch but did not feel they were big enough to prevent this update.
o In a related note; the skill window now resizes more smoothly. The Quest window uses the same code and Zarq touched up both of them.

=====Quests=====
o A very significant database transform script has been applied. This involved several years of combing through quests and integrating them into the quest log.
o Certain quests which use flags will be patched next week. There are about 25 of the 236 quests that used flags instead of data. You can take these quests and if you
have never done them they will show up in Quests window just fine, but if you had completed them or are in progress, you won’t see it until next week or two when we
patch it. Sorry for the inconvenience there; they are mostly low level quests aside from Valekar’s Fortress, and we decided it was not a big enough issue to prevent us
from moving forward. Flags were a “legacy” system and so mostly applies to mainlands quests.
o We took care in making sure that quest data was preserved, though please be patient as there could be some issues with stages being not what they should be. We
have a backup of the data to refer to in case something got totally whacked. If you find a stage that is incorrect, please post in bugs #quests.
o Dransik Trading Mercenary Quests will appear in log when you take a new quest. If you are currently on a quest, you can complete it, but will not appear in quest log.
o If you were in the middle of collecting death caps for the Ancient Wizard in ‘shroomland, you will have to start that over. Sorry. That quest was all kind of tangled up.
o Artonian Spies have better chance to drop plans.
o A few quests were given different endings; as a result, the Jenkins quest in Roycroft can be taken again (enjoy another pair of boots!).
o Patrons have been retooled. Experience given has been adjusted up, faction rewards given have been adjusted (more random), faction requirements for gear have been
lowered down. Patron armor was also updated to be more appropriate for mid level players.
o Many quests experience has been adjusted up.
o Shadow quest near Krog gives out all pieces of Shadow gear.
o Dynamic Quest (chalice) Xp was adjusted (only one was adjusted down, others up). Some now give item rewards as well from various groups of weapons. They also do
not poof when talking to someone.
o Intro quest text (Duke Randolf --> Sage Haritod) got some flava. Not a big change. No tutorial from Sage yet....

=====Leadership=====
o The leadership system has been modified. The type of creature you can tame depends on your highest stat (not including con). If you have two stats equal, you can
tame creatures from both tables. If three, you can tame creatures that you meet the other requirements for.
o Str: Humanoids
o Dex: Creatures/Vermin/etc
o Int: Undead/demons
o Not all creatures are tameable, but it is a much expanded list.
o No gear has been added but there are plans to add some in the next update that will allow you to tame more creatures.
o Follower window now includes option to FLEE when stuff starts getting hot and you need to bolt without Mr. Follower picking battles with everyone in his way.
o Follower inventory now can be displayed, if the creature can hold items. Whether they can and how much they can hold depends on each creature’s type and size.
o Followers stay when you log, though they will get a new name. Any items stay in there during logging, also.
=====Sounds=====
o Goblins have new SFX (thanks DrMeme!)

=====Art=====
o Many thanks to Chaotic for new GUI elements for Quests and Followers windows!!
o A lot of behind the scenes work training up on the software used by AE to generate and hook up art (esp mobs). We do have some white fish swimming around Valinor as a trial.
o More art to come in next update.

=====Items=====
o No new items; adjustments to some quest gear:
 Shadow set (up)
 Island boots and helm (up)
 A few heavy Orcish weapons (weight down)
 Patron gear (down)

=====Spawns=====
o Several encounters were modified particularly in newbie areas around Krog/Silvest/Whisperdale.
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GM Seryth
post May 30 2020, 10:30 AM
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Group: Dransik GMs
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Joined: 13-February 08
Member No.: 286



If you're having trouble launching the game, click Options at the game select screen then click Force Sync.
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