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> Commercial version support UDKMobile?
post Mar 5 2011, 02:38 PM
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I am currently working on an IOS game using UDKMobile. I recently found out in another post here that nFringe currently did not support UDKMobile. Now the statement made was:

Currently the non-commercial nFringe works with UDK, but not UDKMobile

What I wanted to know is, does your commercial version support it? Also, if so does your new licensing for indie offer this support also? I currently dont have a commercial game I am working on...just playing around but it is where I eventually want to go and I wouldn't mind dropping the money now if it helps me debug in UDKMobile while I'm learning. Thanks guys! If it doesn't work currently, definately looking forward to it in a future release. I feel helpless at times (IMG:style_emoticons/default/tongue.gif)
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post Mar 6 2011, 12:56 AM
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Pixel Mine Developer
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It is certainly our intent to provide UDK licensees with full debugger features for as many uses as possible (including UDKMobile). We should have the details for this usage worked out within the next week.
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