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> Commercial version support UDKMobile?
xtr33me
post Mar 5 2011, 02:38 PM
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I am currently working on an IOS game using UDKMobile. I recently found out in another post here that nFringe currently did not support UDKMobile. Now the statement made was:

Currently the non-commercial nFringe works with UDK, but not UDKMobile

What I wanted to know is, does your commercial version support it? Also, if so does your new licensing for indie offer this support also? I currently dont have a commercial game I am working on...just playing around but it is where I eventually want to go and I wouldn't mind dropping the money now if it helps me debug in UDKMobile while I'm learning. Thanks guys! If it doesn't work currently, definately looking forward to it in a future release. I feel helpless at times (IMG:style_emoticons/default/tongue.gif)
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