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Pixel Mine Forums _ Dransik Suggestions _ Chaos Island

Posted by: Tyrant Feb 20 2009, 05:04 PM

Chaos Island

The Basis of the Idea:

Chaos Island is essentially a 3rd pathway off of Silvest. The requirements to enter the island should

be a level of 10, no greater and no less. This would allow for prosperity for Silvest as individuals level

up to enter this island, along with ensuring that the playing field is fair for individuals who start on

the island having no advantages over one another. Additionally, upon entering the island, banks and

backpacks and equipped items should all be stripped from the character in a similar manner as to

purchasing and using a non-deluxe mainland or velsinea move in order to insure no abused items are able to

transverse from Silvest to the Armageddon island. Upon clicking the orb, you would be transported to the

island. Aswell as being transported, use of the orb should mark your spawn somewhere on the Mainland

in order to bring a 1-life type aspect to the game. As such, there would be no spawn

gates on the island. The only safezones on the Island should be the very beginning town where you spawn

from the portal in order to prevent instantly being killed.

As such, a summary of the Island

Basis:
a. NO Spawn Gates
b. NO Safe Zones (except at the very start town)
c. Relatively small, comparable to Velsinea. Being Underground would bring a nice element to the game as

like in Velsinea aswell.
d. In regards to potion shops, the shops should only carry Cure Potions, Greater Cure Potions, Yellow

Healing Potions, and Minor Healing Scrolls in order to preserve the fun ideals of PvP as opposed to that

of mainland where everyone is 2500 HP and can heal for 140.

e. If you die, you cannot return

Monster Spawns:
Spiders
Bats
Snakes
Bug Swarms
Bees
Kobolds
Orcs
Orc Warriors
Orc Mages
Hob Goblins
Thieves
Fighters
Kelumnas
Skeletons
Skeleton Warriors
Undeads
Undead Warriors
Mummys
Ghosts
Wraiths
Undead Priests
Undead Alter Boys
Beholders
Evil Eyes
Death Tyrants
Minotaurs
Night Hags
Abishais
Vampire Bats
Green Dragons
Centaurs
Centaur Warriors
Ettins
Cyclops
Fire Fiend
Phoenix
Dretch
Hell Hound
Nightmare
Grimlock

As you can see, monsters with extremely powerful drops have been eliminated from the list. This was done

in able to insure that the PvP on the island would be fun, yet weapons would not jump straight to

overpowered and result in people being two-shot off the island. The PvP is meant to be fast paced at a

lower level, and have dire consequences ("perm death" as a result of being teleported onto mainland)

through the loss of your character.

===========


A great suggestion from a player, at this time will remain unnamed. Please give me some ideas/feedback. I think should be fun.

Some ideas I was thinking. 4 Safezone Chunks. Each at a small keep/town. When you are teleported from silvest you will be sent to one of the 4 place. Each town will have a teleport that will send you randomly to one of the other towns. There will be no guards, but these areas will be safe zones, so you won't be able to pk in town. But this won't stop players from dropping mobs, So I might add the banks to be "underground" of the city so if you choose to bank sit, you can in peace. Or I might have a patrolling guard that goes to each town. Not sure. Just looking for feedback. Cheers.

Posted by: Tyrant Feb 20 2009, 05:30 PM

Oh ya.
You won't be able to use death ports on this island either. I will block off all ways to get back to this island.

And there is no banks, so you won't be able to get items to silvest to get to chaos island.. And.. I will be stripping you of all your non-silvest items from your character.


Posted by: Lord Nate Feb 20 2009, 05:33 PM

QUOTE(Outcast @ Feb 20 2009, 05:32 PM) *
Assuming all measures are taken to keep it a clean low-level type enviroment without being plagued by the mainland, it'd turn out to be good thrillful fun.


Posted by: Shadowsoul Feb 20 2009, 05:40 PM

Ok, well i think ghps should be available tbh.
What's with the green dragons? And abishai's? That makes soa's and air weapons available.
Will there be lootable bodies? All items instant drop? So on the off chance a rare item is acquired it will remain on the island?

Posted by: Tyrant Feb 20 2009, 05:45 PM

Yes, Full drop will be on this island, hopefully. BP, and Body.

Posted by: Birnical Feb 20 2009, 06:13 PM

Can you make it so that if a player kills you, your out, but if a monster kills you, your in...at level 30 killing GD+lag= death Imo

Also, yeah...with fists doing 1-4damage...it would take you a while to get a small dagger/ or something..since you cannot die..you will need to let your hp rise from 1-300 at 2hp ticks..lots of delay biggrin.gif

well, this is a perfect idea to make an unarmed skill..at level 100unarmed skill you should not hit over 100...

currently unarmed does 1-4damage..lots of misses...

but TT, can you balance game issues first before doing that? like item drops...weapons..armors...robes...bows...blah blah

your also missing a monster that can drop earth stones...since you got already got water...and air...earth is between water and air... .. biggrin.gif

it is also problematic once you attempt to kill someone or you kill someone, you cannot access your bank...since your perma crim..(current bug)

Posted by: Necris Phyder Feb 20 2009, 11:31 PM

So it will be a hardcore arena in essential detail. IF you die, your character is useless. I disagree with Birnical, if a monster kills you, your out. If a player kills you, your in. that sounds better to me. Just imagine your level 10 just off silvest go out into the wild and BANG your hit by a green dragon, dealing 600+ damage and your dead.

Personally having a Hardcore PvP arena is a great game aspect in alot of games, but with Dransik, you'll just end up with one character who goes from town to town wiping out the n00bs who appear and then it's game over for them.

Another idea would be to have it so instead of going from Silvest you just create a Hardcore character and it appears on the island, already at level 10 rather than going through silvest.

Requirement to make a hardcore character should be 1 level 100 character on mainland or vels. This way n00bs don't make their first character into hardcore mode and die instantly. They'd have to learn about the game first.

Armageddon Island sounds much better than Chaos Island like you called it.

Greater healing potions should definitely be in especially if your putting in harder creatures like nightmares, green dragons, death tyrants etc.

No banks so people don't just sit around chatting.

hmmm i also think fixing the problems with the current version of Dransik should be done before adding to the game.

Posted by: acrytex Feb 21 2009, 12:16 AM

green dragons should be taken out. rest in. everything else is fine. ghp's need to be added though.

and noobs won't go to armageddon island if they don't want to. there will most likely be a sign to show it like all the others.

Posted by: jellybaby Feb 21 2009, 12:17 AM

Great idea, all though the loss of a charictor that you had just spent like forever and a day, leveling wud be far to harsh. I think that the idea of being transported back to the mainland and not being able to return to the harcore island, with that charictor again, wud be punishment enough.

I think that when your charictor dies on the new island, you shud be teleported back to the island which you came from without anything you were carrying, including , your armour wepons and backpack items , and these items should instantly be lootable, with no criminal affect,,,, I have to say that your items in your banks and backpacks being stripped from you is a bad idea,,,,,, you worked hard to get them, and this would deter people, it would definatly deter me,,,, a charicotor should be striped like you say of all items in its bank and back pack on enetery of the portal and all the items should remain at there origianol island from where they came for when they return.

I would also like to say that having level 10 charictors entering the island is a bit to low, people with newb charictors entering the island from silvest would be manic, not to mention how many newbs u'd get crying hystericaly and complaining when they'd just lost there level 10 having entered the wrong portal and cowering at the gates of chaos island , with 50 pk's baing for there blood , ''come out, come out little noob , we wont hurt you honistly''.

I definatly think that the portals shud only be placed on the mainland and vels in order to creat a new aspect to the game , where as you could level your charictor on the stronger island, and still have another island, like the chaos one to look forward to.....



The new island shuld have new drops that can only be got to on this island and if your were lucky enough to obtain these items , that you should be able to bring these back to the mainland if you die, although if they are traded or looted at any point on chaos island, you would obviously lose them like as you would any other item, making ultra rare items, for this I would go to the end of the earth ,,,,

''oooooo theres a new item at the end of the earth''

''where''

''the end of the earth''

''ooooooo and its sooooooo perdyyy''

see....

And any items you obtain on the new island and are placed in that bank of the new island should be transferable back to either of the two main islands on death, unless they where lost on your body or backpack on death.

Entery to the island shud be no lower then 50, giving a '' damn i need to level my charictor to get on that island '' aproach to it. giving the option of a third island from the 2 mainland islands would creat a bit more depth to the game, and the fact that you got pked and your items lay spread on the ground and you cant get back to them, wud creat a seriouse talking point on either of the two origianol islands when you get back after being, splated , wooped, beased , battered and looted.

And the idea of having new items that can only be obtained on chaos island, in your bank on your return wud creat a hole new trading ground...

Posted by: acrytex Feb 21 2009, 12:23 AM

QUOTE(jellybaby @ Feb 21 2009, 12:17 AM) *
Great idea, all though the loss of a charictor that you had just spent like forever and a day, leveling wud be far to harsh. I think that the idea of being transported back to the mainland and not being able to return to the harcore island, with that charictor again, wud be punishment enough.

I think that when your charictor dies on the new island, you shud be teleported back to the island which you came from without anything you were carrying, including , your armour wepons and backpack items , and these items should instantly be lootable, with no criminal affect,,,, I have to say that your items in your banks and backpacks being stripped from you is a bad idea,,,,,, you worked hard to get them, and this would deter people, it would definatly deter me,,,, a charicotor should be striped like you say of all items in its bank and back pack on enetery of the portal and all the items should remain at there origianol island from where they came for when they return.

I would also like to say that having level 10 charictors entering the island is a bit to low, people with newb charictors entering the island from silvest would be manic, not to mention how many newbs u'd get crying hystericaly and complaining when they'd just lost there level 10 having entered the wrong portal and cowering at the gates of chaos island , with 50 pk's baing for there blood , ''come out, come out little noob , we wont hurt you honistly''.

I definatly think that the portals shud only be placed on the mainland and vels in order to creat a new aspect to the game , where as you could level your charictor on the stronger island, and still have another island, like the chaos one to look forward to.....



The new island shuld have new drops that can only be got to on this island and if your were lucky enough to obtain these items , that you should be able to bring these back to the mainland if you die, although if they are traded or looted at any point on chaos island, you would obviously lose them like as you would any other item, making ultra rare items, for this I would go to the end of the earth ,,,,

''oooooo theres a new item at the end of the earth''

''where''

''the end of the earth''

''ooooooo and its sooooooo perdyyy''

see....

And any items you obtain on the new island and are placed in that bank of the new island should be transferable back to either of the two main islands on death, unless they where lost on your body or backpack on death.

Entery to the island shud be no lower then 50, giving a '' damn i need to level my charictor to get on that island '' aproach to it. giving the option of a third island from the 2 mainland islands would creat a bit more depth to the game, and the fact that you got pked and your items lay spread on the ground and you cant get back to them, wud creat a seriouse talking point on either of the two origianol islands when you get back after being, splated , wooped, beased , battered and looted.

And the idea of having new items that can only be obtained on chaos island, in your bank on your return wud creat a hole new trading ground...
there will be like 5 signs saying this is armagedon island at least. if you don't read the signs then well that's your fault.

Posted by: Shadowsoul Feb 21 2009, 03:34 AM

Ugh, some of you guys are trying to make this too complicated. It is basically an island to constanttly re-create the thrill of early game pvp like we had at the start of the server, which was awesome. Characters aren't meant to get to level 50+ and be kitted out with awesome items, if somebody no-lifes and mmanages to stay alive to that point then it'll be all the more epic when a team on the island take them down. They can then come back to the island on a fresh character and exact revenge.

GHPs need to be in, green drags taken out, cyclops and sgs could be added, the rest is fine.

Posted by: L33T CHR1S Feb 21 2009, 11:36 AM

Once your on the island, can you go higher than level 10? It wasn't explained.

Posted by: Outcast Feb 21 2009, 11:38 AM

QUOTE(L33T CHR1S @ Feb 21 2009, 11:36 AM) *
Once your on the island, can you go higher than level 10? It wasn't explained.



Yes, you enter the island at 10 and then continue leveling and gathering gear and pking on the island.

I agree with Harry, you people are completely overcomplicating the idea.

Removing the 1 death factor of the island completely destroys the entire idea, the whole purpose is to have thrill on the island instead of oh, I died, run to body spacebar!

Posted by: Birnical Feb 22 2009, 12:33 AM

TT, tbh I honestly do not think this is worth your time...this is going to be fun and exciting for how long 1-2 weeks? and then what will happen if not sooner...players who are already playing together will just battle out there and the winning mob will just destroy the first wave of competition and then what? those losing players are going to have interest in coming back?

periodically, players will come there one by one and will be destroyed by the first mob that defeated the first wave, not to mention the first mob after a while will just level up and level up if they have patience.

I mean yeah, you can make the accessibility to this island pended upon the player having 100 or so tokens each time they wish to bring in a character and yeah maybe you can get no more then what 50-60players on the initial release and up to 100 the following year, how much is that I do not know or wish to look up atm but yeah... even if you are going full throttle with this project I am expecting you to make a token purchase to enter...



Posted by: KaaLimaTo Feb 22 2009, 01:25 PM

Even if there isn't a token cost, the idea itself will be the death of the idea. Consider very carefully what you're going to work on in the next few weeks/months because I do think your work is going to go waste. There's going to be enough population for this island at the first peek, then it's slowly going to die. I guess add this and just see yourself what I said.

Posted by: Garland420 Feb 23 2009, 12:58 PM

Instead of permi death lower the max level on this island to 40-50, have say 1 spawn. and no safezone, full drop smile.gif

Posted by: kylreasdw Feb 23 2009, 02:55 PM

why not have it like the year 2000 u did u die no ands if or buts ... we can get all the same stuff on mainlands no mater what ... u cant attack people 20 lvls under u easy to lvl up weps hit harder on monsters then they do to players

Say u hit a bat with a dagger (200 dammage)
say u hit a player with a dagger (10-30 dammage)
make it so players can lvl and kill so when they do get pked it is worth the players wild to kill him to get some good items off him ... becasue this si what will prob happen

evey player come in buys a wep and some pots and start the battles thoes who make it away and are able to hunt get a good wep and go sloters them with weaker weps

making a wep hit harder on monsters will help and making that same wep hit less to players will creat longer lasting battles


Feel free to Cleen up my spelling and grammer if u wish please stop herassing me about my spelling and grammer i have trubles puting words in to text

Posted by: Sabriel Feb 25 2009, 12:54 AM

I think it sounds like a fun idea TT smile.gif Maybe remove Green Drags from the monster spawn though tongue.gif

Posted by: Tyrant Feb 25 2009, 03:25 PM

Give me a list for each shop in the towns:

Weapon & Armor:

Blacksmith:

Tavern:

Provisioner:

Alchemist:

Scroll Shop:


Posted by: Tyrant Feb 25 2009, 03:26 PM



Mapped out the Safe Town located on the Island...Simple.

These areas are "blessed" and you will not be able to attack players while inside.

Posted by: Tyrant Feb 25 2009, 03:27 PM

QUOTE(Tyrant @ Feb 25 2009, 03:26 PM) *


Mapped out the Safe Town located on the Island...Simple.

These areas are "blessed" and you will not be able to attack players while inside.



Also there will be no close spawn of creatures near towns, the players cant be sissies and run back to town when they see anyone. Only the skilled should survive. That, and people pulling to towns. But I might, if I can. Add code, if you die to a creature on the island, you wont drop anything.

Posted by: acrytex Feb 25 2009, 03:43 PM

I was thinking maybe one forgiveness death that doesn't port you off. In case you died to lag/dc/ or some sort.

Posted by: Makron Feb 25 2009, 03:48 PM

QUOTE(acrytex @ Feb 25 2009, 09:43 PM) *
I was thinking maybe one forgiveness death that doesn't port you off. In case you died to lag/dc/ or some sort.

Or you can buy lives for tokens... no you die and ur outa there.

Posted by: acrytex Feb 25 2009, 03:55 PM

QUOTE(Makron @ Feb 25 2009, 03:48 PM) *
QUOTE(acrytex @ Feb 25 2009, 09:43 PM) *
I was thinking maybe one forgiveness death that doesn't port you off. In case you died to lag/dc/ or some sort.

Or you can buy lives for tokens... no you die and ur outa there.

i know. but losing all your hard work to something out of your control..

Posted by: kylreasdw Feb 25 2009, 04:25 PM

QUOTE(Tyrant @ Feb 25 2009, 03:25 PM) *
Give me a list for each shop in the towns:

Weapon & Armor:
Flamer-10m
DoD-5m
SoA-25m
plate vs fire-10m
shield vs fire -10m

Blacksmith:
iron ore

Tavern:
clooked bat wings

Provisioner:

Alchemist:


Scroll Shop:

Minor Dart-1k



does this mean what they sell?

Posted by: Comet Feb 25 2009, 04:38 PM

QUOTE(kylreasdw @ Feb 25 2009, 04:25 PM) *
QUOTE(Tyrant @ Feb 25 2009, 03:25 PM) *
Give me a list for each shop in the towns:

Weapon & Armor:
Flamer-10m
DoD-5m
SoA-25m
plate vs fire-10m
shield vs fire -10m

Blacksmith:
iron ore

Tavern:
clooked bat wings

Provisioner:

Alchemist:


Scroll Shop:

Minor Dart-1k



does this mean what they sell?



your a retard, theres no way in hell those items should be sold by the shop, COMPLETELY destroys the idea of it being a low level atmosphere


Just throw in shops from silvest but add ghps to the mage shop.

And no ****ing second chances, your gonna die either way, its gonna be inevitable, just take it and restart.

The outpost needs a bed.

Posted by: acrytex Feb 25 2009, 04:48 PM

the shops should sell nothing but whats required to hunt with. no weapons or upgrades unless player sold.

Posted by: Tyrant Feb 25 2009, 04:52 PM

Added bed.

I was thinking, mid-grade weapon and armor that is attainable on silvest for the weapon and armor shop. Just in case you die to mob, or want to switch to another weapon, but need the base weapon to grind level exp with.


Here is another question?

Seeker added to the island?

Posted by: Comet Feb 25 2009, 04:58 PM

QUOTE(Tyrant @ Feb 25 2009, 04:52 PM) *
Added bed.

I was thinking, mid-grade weapon and armor that is attainable on silvest for the weapon and armor shop. Just in case you die to mob, or want to switch to another weapon, but need the base weapon to grind level exp with.


Here is another question?

Seeker added to the island?


I vote yes to both.

Seeker will aid to the fast-paced ideals of the island as long as the armor/weapons are silvest and lower quality it's fine.

Posted by: acrytex Feb 25 2009, 04:59 PM

QUOTE(Comet @ Feb 25 2009, 04:58 PM) *
QUOTE(Tyrant @ Feb 25 2009, 04:52 PM) *
Added bed.

I was thinking, mid-grade weapon and armor that is attainable on silvest for the weapon and armor shop. Just in case you die to mob, or want to switch to another weapon, but need the base weapon to grind level exp with.


Here is another question?

Seeker added to the island?


I vote yes to both.

Seeker will aid to the fast-paced ideals of the island as long as the armor/weapons are silvest and lower quality it's fine.


Posted by: Tyrant Feb 25 2009, 05:44 PM



Alpha Build of the Chaos islands..

Posted by: Comet Feb 25 2009, 05:47 PM

Looks pretty cool but I'd look into the top right of the bottum left island tongue.gif

EDIT:

I hope you intend to add some pvp land barriers like mountains, bridges, etc.

Plain open land is easy to run

Posted by: Tyrant Feb 25 2009, 05:52 PM

Of course, this is just the alpha layout of it. took me 20mins to throw up.

Posted by: Comet Feb 25 2009, 05:54 PM

QUOTE(Tyrant @ Feb 25 2009, 05:52 PM) *
Of course, this is just the alpha layout of it. took me 20mins to throw up.



Uhh..

Crash?

or if you took the server down right as we died thats pretty ******* dumb

Posted by: Birnical Feb 26 2009, 03:12 PM

TT, I do not mean to rain on your parade, but you do realize there are exploits in the game of dransik, that some of us are waiting for you to fix... they have been exploits for a while now... hope your having a great time making your chaos island...

Posted by: Vaensarius Mar 4 2009, 02:40 PM

I'm just curious this is above ground right? Those islands look very nice large size, now why in the world can't velsinea be the same way?

I'm just lost in this concept you will need to make it so players can delete characters immediatly as well not just 7 days; on top of this You're trying to get that old feeling back oddly enough if you wiped the server you would be saving yourself alot of time; Just do it and bring up some BS story about how it got hacked and now you had to recover.



Posted by: acrytex Mar 9 2009, 03:20 PM

QUOTE(Vaensarius @ Mar 4 2009, 02:40 PM) *
I'm just curious this is above ground right? Those islands look very nice large size, now why in the world can't velsinea be the same way?

I'm just lost in this concept you will need to make it so players can delete characters immediatly as well not just 7 days; on top of this You're trying to get that old feeling back oddly enough if you wiped the server you would be saving yourself alot of time; Just do it and bring up some BS story about how it got hacked and now you had to recover.

yes and if you have made up that story saying you never made backups of important data.. then your a idiot. tongue.gif but i wouldn't mind a wipe or iso.

Posted by: lVl Vegeta Mar 10 2009, 08:28 AM

Awesome idea.

As long as a death to mob don't end it all (people who crash or get lag spikes or other various reasons why you could die from no fualt of your own) otherwise players won't come back after they die.

Leveling rates should be considered also. Dransik is a very grinding game and I don't think people will re-do their chars if the rates were just normal.

Items should be hard to get and drop rates wouldn't need touching.

Last but not least, upon entering the island I would not find it fun to have 25 DM camping the entrance I popped out of making me stay in a safe zone/log off/ walk out and die. Some way to prevent that though I have no ideas myself.

Posted by: DWC Aldwulf Mar 10 2009, 08:36 AM

QUOTE(lVl Vegeta @ Mar 10 2009, 08:28 AM) *
Awesome idea.

As long as a death to mob don't end it all (people who crash or get lag spikes or other various reasons why you could die from no fualt of your own) otherwise players won't come back after they die.

Leveling rates should be considered also. Dransik is a very grinding game and I don't think people will re-do their chars if the rates were just normal.

Items should be hard to get and drop rates wouldn't need touching.

Last but not least, upon entering the island I would not find it fun to have 25 DM camping the entrance I popped out of making me stay in a safe zone/log off/ walk out and die. Some way to prevent that though I have no ideas myself.


I must say I lol'ed at that, i think the plan is to have the entrance in the safe zone, also, I am sure 25+ DM would not be camping there all day, what would be the point?

Posted by: iplaydransik Mar 10 2009, 08:37 AM

Sup Vegeta? biggrin.gif

Posted by: lVl Vegeta Mar 10 2009, 10:48 AM

They would camp there to be pricks and kill off competition. I used DM as an example since they are known for their mobbing ability.

Fools aside, I'm wondering is this still an idea or have you set it in motion TT?

Posted by: The Owner Mar 10 2009, 08:23 PM

should not be considered untill you fix up dransik

this should only be put into game when armor/weaps are balanced out, same with the heals

pretty much all your doing is adding a "hardcore" part to dransik which i can see horribly failing by mobs of people (and by people i mean friends obviously) running off and killing people just for GRIEF PLAY

Yup i said it GRIEF PLAY it does happen in dransik ALOT which is why i think this idea is horrible tbh

i've seen people in rune sets killing lvl 20ish people which is how i know this is gonna happen 1 way or the other ( not in rune sets of course)

a group of people (i can for see this as a group of mages) are gonna just find 1 person and nuke the **** out of them now this aspect would be fun for the group but now the solo person is off the island + lost all of his/her hard work

but if your really this keen on adding this idea then atleast fix dransik make it stable to play (no crashes) and make it balanced then you can have all the fun you want on "greif play" isle

also another thing i can see people just throwing alts there to put there good/spare gear on since there wont be a bank not saying that this is a bad thing but it would kind of in a way take away from the whole drop everything deal, but it would keep them comming back (maybe).

anyways thats enough outta me just my $0.02

Posted by: The Owner Mar 17 2009, 05:47 PM

i have an idea!!!

why not make this "chaos island" into a "guild island" now hear me out first this is how it would work...

all the guilds would have to fight each other winning guild gets control of the island for a set time could be a week a few days w.e u want

bonus to having control of this island would be safe hunting for your guild and maybe even have it so that theres a gate that the guild people could then open up let who ever in (this is optional would not suggest it but thought i'd throw it out there anyways some might like it)

now i know there is gonna be people saying why not just move to vels well this gives more of a reason to pvp this would also throw an event in the game and then we will truly see how many dransik players there are out there

u could have the fight either no drop or with drop since it is pvp but i was thinkin maybe having the fight so that if u died u were done cant go back to help ur guild adding a no drop for the event to take over the island would then let people use there good gear without losing it since there are alot of people item sitting currently the no drop should be added just because the winners would then get a **** load of items which would then make it easyer for them to win the next 1 but either way i could see it being a fun aspect to to the game.

But thats enough outta me c ya.

Posted by: acrytex Mar 17 2009, 07:18 PM

QUOTE(The Owner @ Mar 17 2009, 05:47 PM) *
i have an idea!!!

why not make this "chaos island" into a "guild island" now hear me out first this is how it would work...

all the guilds would have to fight each other winning guild gets control of the island for a set time could be a week a few days w.e u want

bonus to having control of this island would be safe hunting for your guild and maybe even have it so that theres a gate that the guild people could then open up let who ever in (this is optional would not suggest it but thought i'd throw it out there anyways some might like it)

now i know there is gonna be people saying why not just move to vels well this gives more of a reason to pvp this would also throw an event in the game and then we will truly see how many dransik players there are out there

u could have the fight either no drop or with drop since it is pvp but i was thinkin maybe having the fight so that if u died u were done cant go back to help ur guild adding a no drop for the event to take over the island would then let people use there good gear without losing it since there are alot of people item sitting currently the no drop should be added just because the winners would then get a **** load of items which would then make it easyer for them to win the next 1 but either way i could see it being a fun aspect to to the game.

But thats enough outta me c ya.

no ty

Posted by: Viineri Mar 21 2009, 07:24 AM

Yeah listen to The Owners suggestion!!!

Fill up the island with balrons and nycademons and orcus's and anubis's !!
Put 10 spawn gates near every spawn and couple pot shops and bankers around them!!
Also when you die you always no drop items os yeah!! This is my suggestion, i hope you like it!
WoooO! HURRAY FOR DRANSIK CHAOS ISLAND
WOoo woo 0w00w0

Posted by: KaaLimaTo Mar 21 2009, 07:28 AM

My suggestion:

I think that if you kill someone, you lose your items and they go to the persons backpack who you just killed.

Also a spawngate and unlimited amount of deaths allowed.

Posted by: acrytex Mar 21 2009, 06:22 PM

QUOTE(KaaLimaTo @ Mar 21 2009, 07:28 AM) *
My suggestion:

I think that if you kill someone, you lose your items and they go to the persons backpack who you just killed.

Also a spawngate and unlimited amount of deaths allowed.

*sigh* no.

Posted by: Birnical Mar 21 2009, 06:35 PM

QUOTE(The Owner @ Mar 18 2009, 01:47 AM) *
i have an idea!!!

why not make this "chaos island" into a "guild island" now hear me out first this is how it would work...

all the guilds would have to fight each other winning guild gets control of the island for a set time could be a week a few days w.e u want

bonus to having control of this island would be safe hunting for your guild and maybe even have it so that theres a gate that the guild people could then open up let who ever in (this is optional would not suggest it but thought i'd throw it out there anyways some might like it)

now i know there is gonna be people saying why not just move to vels well this gives more of a reason to pvp this would also throw an event in the game and then we will truly see how many dransik players there are out there

u could have the fight either no drop or with drop since it is pvp but i was thinkin maybe having the fight so that if u died u were done cant go back to help ur guild adding a no drop for the event to take over the island would then let people use there good gear without losing it since there are alot of people item sitting currently the no drop should be added just because the winners would then get a **** load of items which would then make it easyer for them to win the next 1 but either way i could see it being a fun aspect to to the game.

But thats enough outta me c ya.



great idea, some people are afraid of gm supervising pvp though not to mention they are afraid to lose let alone have it be public... That's one thing I have always been waiting for, "organized guild vs guild competition" with the winning team getting an exclusive rights to a hunting area for a set period of time. It successfully worked in Dark Age of Camelot..(Darkness Falls) We would have 40 people killing a boss..have a partial wipe..and then have a wave of of enemies charging us fully buffed and ready to pwn and take over the boss farming.

DUH we do not have those player numbers, but we can have 3-8 players hunting to get charged by 3-15...

To make it really extensive, you can set item requirements on enter, that is let's say you can enter in a full bd set, full rd set, but you cannot enter with brims/VSC/HOS Icer, that item requirement must be really extensive. That is you if you wear full rune armor set and +5 sword, you won't be able to enter because of the +5 sword. or Full RD SET/Icer and HOS instead of RD helm, you won't be able to enter. Maybe even remove the ice sword, after the weapon balancing, the other rarer weapons I speculate will be stronger.

Posted by: Ryder Mar 21 2009, 06:39 PM

http://forums.pixelminegames.com/index.php?showtopic=8732

Posted by: acrytex Mar 21 2009, 06:49 PM

QUOTE(Birnical @ Mar 21 2009, 06:35 PM) *
QUOTE(The Owner @ Mar 18 2009, 01:47 AM) *
i have an idea!!!

why not make this "chaos island" into a "guild island" now hear me out first this is how it would work...

all the guilds would have to fight each other winning guild gets control of the island for a set time could be a week a few days w.e u want

bonus to having control of this island would be safe hunting for your guild and maybe even have it so that theres a gate that the guild people could then open up let who ever in (this is optional would not suggest it but thought i'd throw it out there anyways some might like it)

now i know there is gonna be people saying why not just move to vels well this gives more of a reason to pvp this would also throw an event in the game and then we will truly see how many dransik players there are out there

u could have the fight either no drop or with drop since it is pvp but i was thinkin maybe having the fight so that if u died u were done cant go back to help ur guild adding a no drop for the event to take over the island would then let people use there good gear without losing it since there are alot of people item sitting currently the no drop should be added just because the winners would then get a **** load of items which would then make it easyer for them to win the next 1 but either way i could see it being a fun aspect to to the game.

But thats enough outta me c ya.



great idea, some people are afraid of gm supervising pvp though not to mention they are afraid to lose let alone have it be public... That's one thing I have always been waiting for, "organized guild vs guild competition" with the winning team getting an exclusive rights to a hunting area for a set period of time. It successfully worked in Dark Age of Camelot..(Darkness Falls) We would have 40 people killing a boss..have a partial wipe..and then have a wave of of enemies charging us fully buffed and ready to pwn and take over the boss farming.

DUH we do not have those player numbers, but we can have 3-8 players hunting to get charged by 3-15...

To make it really extensive, you can set item requirements on enter, that is let's say you can enter in a full bd set, full rd set, but you cannot enter with brims/VSC/HOS Icer, that item requirement must be really extensive. That is you if you wear full rune armor set and +5 sword, you won't be able to enter because of the +5 sword. or Full RD SET/Icer and HOS instead of RD helm, you won't be able to enter. Maybe even remove the ice sword, after the weapon balancing, the other rarer weapons I speculate will be stronger.
NO.

the idea of this island is to feel like a fresh start with a lot more risk. Not for everyone and their guild to come hunt for the rest of their life with the same boring feeling of being level 100.

Posted by: KaaLimaTo Mar 21 2009, 07:19 PM

acry, I see you didnt get it, heres a hint: /sarcasm

Posted by: Tyrant Apr 9 2009, 07:43 PM



Shrunk the size down of the islands.


Posted by: Tyrant Apr 9 2009, 08:10 PM

Shop Item List Needed:
*What Items that should carry?

Provisioner

Tavern

Blacksmith
Blacksmith Hammer
Pick Axe

Alchemist
Cure Potion
Healing Potion


Scroll Shop
Minor Scroll of Elemental Dart
Minor Scroll of Healing

Weapons

Armory

Carpenter

Posted by: Tyrant Apr 9 2009, 08:43 PM



what towns will look like. there will be 1 per island.

Teleport Gates will be in the middle of town, it will give you the ability to port to one of the other towns randomly.

Posted by: Dameon Apr 9 2009, 08:53 PM

Not sure if something like this was mentioned, but what if you got like one bous death per 5 levels? That may make it a little bit more worth it.

Posted by: Tyrant Apr 9 2009, 09:21 PM

- Added OnLogin check for proper flag, if it fails check, boots you from island
- Added OnDeath script that will remove you from Chaos Island.

Posted by: acrytex Apr 9 2009, 09:39 PM

QUOTE(Tyrant @ Apr 9 2009, 10:21 PM) *
- Added OnLogin check for proper flag, if it fails check, boots you from island
- Added OnDeath script that will remove you from Chaos Island.

Should make another orb w/ vels and mainland if you die. it teleports you to that room so you can decide where you wanna go from there.

Posted by: Tyrant Apr 10 2009, 12:18 PM

-Added Random Portal to each town
-added safezone for portals north of the towns.

There are a total of 10 safezone chunks on Chaos Island. 5 for the villages, and 5 for the chunk that has the portal on them.
I would put the portal in town, but it is best to just leave them with multiple tiles free around it for proper teleportation checks.

Posted by: Shadowsoul Apr 10 2009, 03:19 PM

No GHPs then?
What about GCPs? Surely there'll be some sort of disease damage on there...
Bandages?

Posted by: Tyrant Apr 10 2009, 03:37 PM

QUOTE(Shadowsoul @ Apr 10 2009, 03:19 PM) *
No GHPs then?
What about GCPs? Surely there'll be some sort of disease damage on there...
Bandages?



QUOTE(Tyrant @ Apr 9 2009, 08:10 PM) *
Shop Item List Needed:
*What Items that should carry?


I asked what each store should carry. Can you come up with a list for each shop, and see what the community thinks, and then Ill add it into game.

Posted by: Shadowsoul Apr 10 2009, 03:58 PM

Basic Arrows and Bolts
Lumberjacking Axe
Carpentry Tools
Saw
Rugged Plate Armor Set
Golden Plate Armor Set
All non-magical weapons
Bandages
GCP's
GHP's - Debateable, although i think they should be in there

Posted by: Arakard Apr 10 2009, 06:14 PM

QUOTE(Brain Damage @ Apr 10 2009, 02:50 PM) *
well just about 95% of Community now knows how to make a treehack with cheat engine....

Kelvor aka Wavarain posted a video of how to make a treehack for arakard and everyone in the game found it and used it.... to bad the video is deleted or else you could perm banned Kelvor/Zangetzu for showing ppl how to hack

funny how now your asking for the hacks...

Last Time I offered to give you a copy of the hacks ppl were using you said they were fix... but they werent

So I went directly to salty who got my email with the hacks and fixed them



QUOTE(Shadowsoul @ Apr 10 2009, 02:58 PM) *
Basic Arrows and Bolts
Lumberjacking Axe
Carpentry Tools
Saw
Rugged Plate Armor Set
Golden Plate Armor Set
All non-magical weapons
Bandages
GCP's
GHP's - Debateable, although i think they should be in there


Agreed.

Posted by: Birnical Apr 10 2009, 06:27 PM

QUOTE(Tyrant @ Apr 10 2009, 04:10 AM) *
Shop Item List Needed:
*What Items that should carry?

Provisioner
String
Bandages
Tavern
Cooked Spider Legs

Blacksmith
Blacksmith Hammer
Pick Axe
Lumberjack Axe
Shovel
Scythe (is there farm land?)


Alchemist
Cure Potion
Healing Potion
Greater Cure Potion
Greater Healing Potion

Scroll Shop
Minor Scroll of Elemental Dart
Minor Scroll of Healing
Scroll of Healing

Weapons
All weapons up to magic level

Armory
All armors up to the magic level

Carpenter

Saw
Carpentry Tools


The foraging stick can be made from the carpentry to provide seeds if there is farm land.
If there is string in the provisioner shop, one can make a pole, and go fishing, granted there is no machine that makes string from cotton, granted there is no farm land.

Posted by: Tyrant Apr 14 2009, 09:52 AM

I'm not sure if I want to put bandages on this island, I'm probably not.

I need feedback on these items, before I add.

CODE
Provisioner
    String
    Bandages

Tavern
    Cooked Spider Legs

Blacksmith
    Blacksmith Hammer
    Pick Axe
    Lumberjack Axe
    Shovel
    Scythe

Alchemist
    Cure Potion
    Healing Potion
    Greater Cure Potion
    Greater Healing Potion


Scroll Shop
    Minor Scroll of Elemental Dart
    Minor Scroll of Acid Splash
    Minor Scroll of Frost Shard
    Minor Scroll of Lightning
    Minor Scroll of Presilence
    Minor Scroll of Poison Cloud
    Minor Scroll of Healing
    Scroll of Healing

Weapons
    arrow
    bolt
    All Non-Magical Weapons

Armory
    Rugged Plate Armor Set
    Golden Plate Armor Set

Carpenter
    Lumberjack axe
    Carpentry Tools
    Saw

Posted by: Guess who Apr 14 2009, 10:06 AM

Lumberjack axe in Blacksmith shop ? lol

Most of it is good, just get the scrolls to work and it should be fine.

Posted by: Tyrant Apr 14 2009, 10:31 AM

- Setup all the shops


Posted by: Shadowsoul Apr 14 2009, 12:15 PM

I'm just thinking, by all non-magical weapons, don't include bronze or commanders weapons either, as these are as strong as +3-5 weapons

Posted by: Tyrant Apr 14 2009, 12:17 PM

- Tested from going from Silvest to Chaos Island
- Tested Chaos Portal


Posted by: Tyrant Apr 14 2009, 12:50 PM

- Tested dieing to a player and being removed from Chaos Island
- Tested somehow being bugged back to Chaos Island, OnLogin will remove you properly.



I just need to setup the Encounters, and test dieing to a creature. And I think Chaos Island is pretty much done.

Posted by: KaaLimaTo Apr 14 2009, 01:00 PM

QUOTE(Tyrant @ Apr 14 2009, 12:50 PM) *
- Tested dieing to a player and being removed from Chaos Island
- Tested somehow being bugged back to Chaos Island, OnLogin will remove you properly.



I just need to setup the Encounters, and test dieing to a creature. And I think Chaos Island is pretty much done.

test dieing to poison, after the monster is dead that poisoned you.

If you die that way, you will die to "INVALID".

Posted by: Acry Apr 14 2009, 03:39 PM

how about the monsters? i hope you will make the spot look nice, not just toss them all in an open field. tongue.gif good job so far

Posted by: Master Bait Apr 14 2009, 03:43 PM

Make GHP's cost more than what they cost now over there.

Posted by: Tyrant Apr 14 2009, 05:47 PM

Can someone take the map that I posted and give me a good spawn map where things should spawn. reference the first post of the monsters that allowed to be spawned on Chaos Island.

Posted by: KaaLimaTo Apr 15 2009, 01:26 AM

well heres one (removed frost island cause theres no frost monsters in the list)

also a suprise





Posted by: Acry Apr 16 2009, 04:43 AM

just realized something wrong with this. You can't uncrim unless you die. and doing that, your kicked off the island.

uncrimming needs to be fixed before this is released. no one even knows what broke uncrimming in the first place :/

Posted by: AstalaVista Apr 16 2009, 04:56 AM

QUOTE(Acry @ Apr 16 2009, 04:43 AM) *
just realized something wrong with this. You can't uncrim unless you die. and doing that, your kicked off the island.

uncrimming needs to be fixed before this is released. no one even knows what broke uncrimming in the first place :/

no gaurds on there anyway so it doesnt matter:P

Posted by: acrytex Apr 16 2009, 04:58 AM

QUOTE(AstalaVista @ Apr 16 2009, 05:56 AM) *
QUOTE(Acry @ Apr 16 2009, 04:43 AM) *
just realized something wrong with this. You can't uncrim unless you die. and doing that, your kicked off the island.

uncrimming needs to be fixed before this is released. no one even knows what broke uncrimming in the first place :/

no gaurds on there anyway so it doesnt matter:P

you can't use shops while crim.

Posted by: Acry Apr 16 2009, 04:59 AM

QUOTE(AstalaVista @ Apr 16 2009, 04:56 AM) *
QUOTE(Acry @ Apr 16 2009, 04:43 AM) *
just realized something wrong with this. You can't uncrim unless you die. and doing that, your kicked off the island.

uncrimming needs to be fixed before this is released. no one even knows what broke uncrimming in the first place :/

no gaurds on there anyway so it doesnt matter:P

you can't use shops while crim. meaning you will never have potions again if you run out.

Posted by: lVl Vegeta Apr 16 2009, 07:00 AM

Agreed.

Not being able to uncrim is annoying as hell anyway. How did it even break sleep.gif

Posted by: Birnical Apr 17 2009, 10:22 AM

I think it was done on purpose to prevent exploiting it, as in, be in no guild, crim up, start timer...wait 4minutes 40seconds, then try to find some idiot that is going to attack you and then BAM he crims and your uncrim biggrin.gif then have your posse jump on them.

or trying to fix it so you can decrim when guildmembers are on the screen but you cannot decrim if anyone else is on the screen, applies the same if your guildless...

as opposed to, the only players that prevent you from decrimming are your guild members...

Posted by: KaaLimaTo Apr 17 2009, 10:33 AM

QUOTE(Birnical @ Apr 17 2009, 10:22 AM) *
I think it was done on purpose to prevent exploiting it, as in, be in no guild, crim up, start timer...wait 4minutes 40seconds, then try to find some idiot that is going to attack you and then BAM he crims and your uncrim :D then have your posse jump on them.

or trying to fix it so you can decrim when guildmembers are on the screen but you cannot decrim if anyone else is on the screen, applies the same if your guildless...

as opposed to, the only players that prevent you from decrimming are your guild members...


Posted by: Acry Apr 17 2009, 10:41 AM

QUOTE(KaaLimaTo @ Apr 17 2009, 10:33 AM) *
QUOTE(Birnical @ Apr 17 2009, 10:22 AM) *
I think it was done on purpose to prevent exploiting it, as in, be in no guild, crim up, start timer...wait 4minutes 40seconds, then try to find some idiot that is going to attack you and then BAM he crims and your uncrim biggrin.gif then have your posse jump on them.

or trying to fix it so you can decrim when guildmembers are on the screen but you cannot decrim if anyone else is on the screen, applies the same if your guildless...

as opposed to, the only players that prevent you from decrimming are your guild members...


doubt it probably just broke like everything else.

and that was never a bug, it's been like that for at least 6 years+

Posted by: KaaLimaTo Apr 17 2009, 10:47 AM

QUOTE(Acry @ Apr 17 2009, 10:41 AM) *
QUOTE(KaaLimaTo @ Apr 17 2009, 10:33 AM) *
QUOTE(Birnical @ Apr 17 2009, 10:22 AM) *
I think it was done on purpose to prevent exploiting it, as in, be in no guild, crim up, start timer...wait 4minutes 40seconds, then try to find some idiot that is going to attack you and then BAM he crims and your uncrim :D then have your posse jump on them.

or trying to fix it so you can decrim when guildmembers are on the screen but you cannot decrim if anyone else is on the screen, applies the same if your guildless...

as opposed to, the only players that prevent you from decrimming are your guild members...


doubt it probably just broke like everything else.

and that was never a bug, it's been like that for at least 6 years+

So being bugged for 6 years makes it not a bug, but a feature!?

Posted by: Acry Apr 17 2009, 10:48 AM

QUOTE(KaaLimaTo @ Apr 17 2009, 10:47 AM) *
QUOTE(Acry @ Apr 17 2009, 10:41 AM) *
QUOTE(KaaLimaTo @ Apr 17 2009, 10:33 AM) *
QUOTE(Birnical @ Apr 17 2009, 10:22 AM) *
I think it was done on purpose to prevent exploiting it, as in, be in no guild, crim up, start timer...wait 4minutes 40seconds, then try to find some idiot that is going to attack you and then BAM he crims and your uncrim biggrin.gif then have your posse jump on them.

or trying to fix it so you can decrim when guildmembers are on the screen but you cannot decrim if anyone else is on the screen, applies the same if your guildless...

as opposed to, the only players that prevent you from decrimming are your guild members...


doubt it probably just broke like everything else.

and that was never a bug, it's been like that for at least 6 years+

So being bugged for 6 years makes it not a bug, but a feature!?

i cant help you guys like to deem stuff a bug just cause it doesnt work how you like it to

Posted by: KaaLimaTo Apr 17 2009, 10:52 AM

It doesn't make any sense to uncrim next to guards, bankers or players and then in the other hand you can't uncrim near your guildmates.

Common sense - It's there for a reason.

Posted by: Acry Apr 17 2009, 10:57 AM


sure it is

just like the snow in winterland

tyrant didnt even know how it turned on

Posted by: lVl Vegeta Apr 17 2009, 10:58 AM

.....

Bug or not, it was a big part in how Dransik pk works for a very long time... I don't really appreciate that change if it was done on purpose.

If it was indeed changed on purpose I think we should atleast run a poll for that feature.... I can't imagine why it would be done on purpose though. I didn't think tyrant was into changing the PK system we oh so love, not on purpose anyway.. the mass heals were a side effect for giving us the long awaited mage class which I for one did appreciate.

Posted by: KaaLimaTo Apr 17 2009, 11:04 AM

QUOTE(Acry @ Apr 17 2009, 10:57 AM) *
QUOTE(KaaLimaTo @ Apr 17 2009, 10:52 AM) *
It doesn't make any sense to uncrim next to guards, bankers or players and then in the other hand you can't uncrim near your guildmates.

Common sense - It's there for a reason.

sure it is

just like the snow in winterland

tyrant didnt even know how it turned on

Why are you now changing the subject to why it was turned off when we were talking if it was a bug or not.

Posted by: Acry Apr 17 2009, 11:09 AM


stuff that happens in this game isnt always there for a reason

Posted by: KaaLimaTo Apr 17 2009, 11:52 PM

QUOTE(Acry @ Apr 17 2009, 11:09 AM) *
QUOTE(KaaLimaTo @ Apr 17 2009, 11:04 AM) *
QUOTE(Acry @ Apr 17 2009, 10:57 AM) *
QUOTE(KaaLimaTo @ Apr 17 2009, 10:52 AM) *
It doesn't make any sense to uncrim next to guards, bankers or players and then in the other hand you can't uncrim near your guildmates.

Common sense - It's there for a reason.

sure it is

just like the snow in winterland

tyrant didnt even know how it turned on

Why are you now changing the subject to why it was turned off when we were talking if it was a bug or not.

stuff that happens in this game isnt always there for a reason

QUOTE(Lothgar)
QUOTE(KaaLimaTo)

When you made the uncrimming system in Dransik, did you mean that players were able to uncrim if a NPC or player outside of their guild doesn't see the player in 5 minutes, you would uncrim?

How you made it:

You can't uncrim with a guildmate in your screen

You can uncrim with NPC or a player whos not in your guild in your screen

Is this how it was supposed to be?



The general idea was that the criminal was to go into hiding. Not to be seen by players/npcs. Guildmates didn't matter.


Posted by: Sactor Apr 19 2009, 06:06 PM


it was a mis code, its totaly possible...

Posted by: Spesi Apr 24 2009, 12:04 PM

Some ideas:

No ghp's or healing scrolls. Too easy to level and hunt. Easy to pk also. Just keep it without ghp's and healing scrolls. Best weapon should be +1 and all weapons balanced.. Atm Green Dragons and Abishais drop SoA? And why people want GHP's? So you can powerlvlvlvll and then come to fight? The idea is to fight when low lvl and crappy gear so take those GHP's out from island..

Crim system. If ur perm crim all the time you cannot enter shops? And when ur crimmed people can attack you in safezone? So that should be fixed. Take crim time back?

No second chances or any token sh**.. People would abuse the monster kill system. They see pkers and they run to mobs and die so no point.. If you die on lag thats bad luck then - make a new char..

Posted by: Birnical May 1 2009, 07:29 PM

50 tokens to get a char on Chaos Island
1,000 tokens for a 2nd chance on Chance Isle?

some money ideas.

Posted by: Coolcat May 1 2009, 07:42 PM



yeah have fun with that then, ideas dead if you do that

Posted by: King David May 20 2009, 11:23 PM

i can understand a min lvl 10 char to enter chaos island, but there shouldn't be a cap on max lvl, come-on lvling in silvest isn't very easy anyways considering limited weapons and monsters. So how about giving a little bonus to those who put a lil extra effort in lvling in silvest.

Posted by: Syrup Maple Oct 9 2009, 02:41 AM

uhh. did Devs just forget about this idea? would be great to see it in action...

Posted by: p0wp0w Oct 13 2009, 12:06 PM

lmso what a stupid idea

Posted by: SavageKelt Jan 21 2010, 12:08 PM

how about...
no safe zones, no guilds, one spawn gate, stay on island forever after leaving silvest... so no transfers ever, realy high drop rate of good pvp gear, all items droped by a player lootable istantly, no gards what so ever. this is real chaos and a player would have to be truly skilled to survive in this enviroment.
PS. no trade skill items this is a PVP thing not a trade skill thing, there is no point in going to a realm like this to be a lumberjack.

Posted by: Ashial Feb 13 2010, 06:27 PM

The tyrant is no longer working with IWG, so all this topic's up here aren't going to be met, they are a good resource for what the community want's done with the game, but will probley never get around to any of it being accomplished, it's best to let these threads die out.

Posted by: GM Arbiter Nov 12 2010, 04:38 PM

>bump<

So what if this was implemented? What would the community think of that? Keep in mind that the Chaos Islands are a perpetual start-game pvp opportunity. You die once, you're out. That also means that there's an opportunity for players to learn to play together, and help each other out so they don't die.

Are there still people out there who have been hoping for this, as it was supported quite highly the first time around?

Posted by: Fujitsu Nov 12 2010, 09:02 PM

Still a good idea. I'm all for it.

Posted by: SavageKelt Feb 24 2011, 01:04 PM

QUOTE(GM Arbiter @ Nov 12 2010, 04:38 PM) *
>bump<

So what if this was implemented? What would the community think of that? Keep in mind that the Chaos Islands are a perpetual start-game pvp opportunity. You die once, you're out. That also means that there's an opportunity for players to learn to play together, and help each other out so they don't die.

Are there still people out there who have been hoping for this, as it was supported quite highly the first time around?



This was actualy origanily my idea. I posted it a long time ago under a differant forum name when it was IWG.

The idea of having to leave when you die was i think something TT came up with and i am 100% against it, if you implement that, any low level player who comes to the island wont stand a chance and eventualy you will only have one person left just killing anyone who comes to the island untill they get bored and quit.

My original idea was for an island. that had only one town, one spawn gate, all items drop from a player and are lootable intantly, high monster spawn rates, high drop rates, you can not transfer on or off the island, no guilds, no crimming. There would be a portal in the sylvest cave the same as mainlands or vels.

I also think that the monsters should reflect the monsters on the mainland exept for like bks and boss mobs. I envisioned this being a place you could get to level 100. the whole reason for high drop rates from mobs would be to keep it pvp orientated. It was pretty much suposed to be like chaos mode on the mainland but all the time and a lot smaller of an area. gcp and ghps should be in for sure.

I for one would love to see this come to life, and since One Eye is working on the game at the moment it would be a good time to think about adding it.

Posted by: WrongWay Feb 24 2011, 03:13 PM

QUOTE(SavageKelt @ Feb 24 2011, 01:04 PM) *
QUOTE(GM Arbiter @ Nov 12 2010, 04:38 PM) *
>bump<

So what if this was implemented? What would the community think of that? Keep in mind that the Chaos Islands are a perpetual start-game pvp opportunity. You die once, you're out. That also means that there's an opportunity for players to learn to play together, and help each other out so they don't die.

Are there still people out there who have been hoping for this, as it was supported quite highly the first time around?



This was actualy origanily my idea. I posted it a long time ago under a differant forum name when it was IWG.

The idea of having to leave when you die was i think something TT came up with and i am 100% against it, if you implement that, any low level player who comes to the island wont stand a chance and eventualy you will only have one person left just killing anyone who comes to the island untill they get bored and quit.

My original idea was for an island. that had only one town, one spawn gate, all items drop from a player and are lootable intantly, high monster spawn rates, high drop rates, you can not transfer on or off the island, no guilds, no crimming. There would be a portal in the sylvest cave the same as mainlands or vels.

I also think that the monsters should reflect the monsters on the mainland exept for like bks and boss mobs. I envisioned this being a place you could get to level 100. the whole reason for high drop rates from mobs would be to keep it pvp orientated. It was pretty much suposed to be like chaos mode on the mainland but all the time and a lot smaller of an area. gcp and ghps should be in for sure.

I for one would love to see this come to life, and since One Eye is working on the game at the moment it would be a good time to think about adding it.

No thanks.

Posted by: Ransik Feb 24 2011, 08:41 PM

Look honestly yall are going to far off on this thing all we as players want is the game to be fixed an reset...Yall cant even do that yet so WHY are you even trying to add somethng new to it?? Look man this game was supposta be reset on the 11th here it is the 24th an your talking about adding **** LAME PLZ just reset the game add this other stuff as we go and let the feed back you get be the REAL deal an not some guessing ****;/ ...

Posted by: SavageKelt Feb 25 2011, 01:02 AM

if you bothererd reading the posts above this one. you would know that most of the work has already been done.
hell the third portal allready sits unused in the leaving sylvest cave rofl.

and wrongway, if you don't like the idea you don't have to go to the island it's a choice thing.

Posted by: The Wanderer Mar 1 2011, 12:48 AM

This is a pretty bad idea over all IMO. This game is not an MMO like diablo where it was possible to do hardcore mode, this is a MMORPG where people WILL take advantage of you. If this chaos island is implemented you will absolutely see monopolization via powerful guilds who will make this fun for no one. Also you'll probably notice in retrospect that having someone work up a character over a month only to have it die in a humiliating fashion, will burn out a persons taste towards the game. I know I wouldn't want to level the same old thing over and over... what fun is that. You'll be taking long term commitments out of the game as well as character progression, and enforcing a new era of Dransik that makes it a quick addiction, then move on to another game.

Posted by: SavageKelt Mar 2 2011, 11:47 AM

QUOTE(The Wanderer @ Mar 1 2011, 12:48 AM) *
This is a pretty bad idea over all IMO. This game is not an MMO like diablo where it was possible to do hardcore mode, this is a MMORPG where people WILL take advantage of you. If this chaos island is implemented you will absolutely see monopolization via powerful guilds who will make this fun for no one. Also you'll probably notice in retrospect that having someone work up a character over a month only to have it die in a humiliating fashion, will burn out a persons taste towards the game. I know I wouldn't want to level the same old thing over and over... what fun is that. You'll be taking long term commitments out of the game as well as character progression, and enforcing a new era of Dransik that makes it a quick addiction, then move on to another game.



Hence why i say it shouldn't be perma death, there should be no guilds and like i said before it's just a small island you can chose to bring a char to, it's not going to impact the mainland at all, no one would be forcing you to go there.

Vels= a world for people who don't want pvp, mainlands= a world with an equal mix of pvp/pve, chaos isle= a world almost completely geared towards pvp.

Posted by: Miller Mar 2 2011, 02:06 PM

I think there are far more important things they could do than waste time with this ****. You want a chaos island do the orginal plan for AE that was discussed in pre ds, which was a chaos server. 5x SI, 5x Drop Increase, 5X Exp. Full drop, full loot, you die once you have to start over.

Posted by: The Wanderer Mar 2 2011, 03:01 PM

I agree with Miller.


On the side note I just want to mention this is exactly what Ultima Online did back in 2000. They sold off their game which had global pvp just like dransik, to EA games. EA games then added a split world with no pvp in which over 70% of the population migrated to. Then the game had its steady downfall from there due to lack of excitement.

If you want PvE and game lore i highly suggest another game, because Dransik has no novel that it is based on, and its strictly focused on open ended pvp. Doing anything otherwise will take away from it's exciting game play just because a few miners get killed every now and then. There are PLENTY of other games were you can be safe 100% of the time. Dransik needs to remain one giant world. Plus we dont have enough players to split this into multiple servers. I started a new char and I still have yet to see ANY other players. I would understand this necessity if we have several thousands of players... however we dont.

Posted by: kung fu Oct 3 2012, 11:58 AM

fist bump

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