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Pixel Mine Forums > Pixel Mine Development Tools > nFringe for Visual Studio > Discussion (UnrealScript language module)
  1. Pinned:SamTools latest release: 0.9.38.0 on 3/20/2009 (4 replies)
  2. Pinned:UnrealScript Studio Latest release: 1.0.16717.0 on 11/11/2008 (15 replies)
  3. Brace Matching (0 replies)
  4. nFringe and Visual Studio 2012 (5 replies)
  5. Non-Commerical Activation Issues - READ (0 replies)
  6. nFringe License Activation Question (1 reply)
  7. TODO comments (0 replies)
  8. Compiling & intellisence help (2 replies)
  9. Debugging Server & Client (3 replies)
  10. Debug & Release (1 reply)
  11. Where do I save my Classes folder for my Scripts? (0 replies)
  12. No "Target Game" option in VS2010 Properties (2 replies)
  13. Solution and project configuration (0 replies)
  14. VS 2010 - no option to debug script (2 replies)
  15. Reference Source gone? (1 reply)
  16. License question (5 replies)
  17. nFringe and RO2 (1 reply)
  18. Class View is empty (0 replies)
  19. suggestion Visual Assits X and nFringe? (3 replies)
  20. VS 2010 Premium with nFringe 1.2 (2 replies)
  21. Non Commercial Activation Without Internet Access (1 reply)
  22. Logging disabled (5 replies)
  23. upgrade nFringe License (3 replies)
  24. Commercial version support UDKMobile? (1 reply)
  25. Setting up full IntelliSense for your .ucproj project (15 replies)
  26. nFringe & CodeRush/Refactor Pro (2 replies)
  27. why build takse so long (4 replies)
  28. nFringe 1.1.30.172 non-commercial registration problems (1 reply)
  29. Debugging problems (4 replies)
  30. nFringe "debug" trial about to end? (1 reply)
  31. Visual Studio Shell not opening setup? (0 replies)
  32. Changing Text colors? (5 replies)
  33. nFringe not recognizing class-level dynamic array types anymore (1 reply)
  34. Editing Dropdown contents in SamTools (2 replies)
  35. 2 suggestions\requests (2 replies)
  36. Override Full Command Line? (0 replies)
  37. Any news on a support UT3 patch 2.1? (It does!) (1 reply)
  38. Support for Package\Classes file structure (fixed) (2 replies)
  39. What is your Development Environment? (13 replies)
  40. Hmm? (1 reply)
  41. Moved:Few Bugs (-- replies)
  42. Feature Request: Folders (2 replies)
  43. Setting up a Total Conversion (TC) Mod (2 replies)
  44. Feature Request... (2 replies)
  45. breakpoints in core scripts (1 reply)
  46. Congratz! (2 replies)
  47. The dotted text outline while you type (0 replies)
  48. Debugging support in builds 14259-14416 (4 replies)
  49. Debugging support in build 14202 (0 replies)
  50. Debugging support in build 14122 (0 replies)
  51. Unreal Script Editor available for download! (5 replies)
  52. Regarding feedback... (4 replies)
  53. Step-by-step guide for the Unreal Script Editor? (0 replies)
  54. Posting on this forum (6 replies)
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