Help - Search - Members - Calendar
Full Version: log output is not complete
Pixel Mine Forums > Pixel Mine Development Tools > nFringe for Visual Studio > Bugs & Technical Issues (UnrealScript language module)
William1
Hi,
I am using nFringe 1.3.0.2 for VS 2012 and when I build my project that uses `log to output some data I get only these few lines :

QUOTE
------ Build started: Project: mygame, Configuration: Release Win32 ------
Output file: obj\Release\mygame.ucproj.UnrealScriptGeneratedFileListAbsolute.txt
========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========


no sign about any log output !!

is it a bug in this version or something need adjustments in the settings ?

Thanks
William1
any one ?
280Z28
The `log macro produces output at run time, not at compile time. UnrealScript does not include a macro or directive for producing output at compile time.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2020 Invision Power Services, Inc.